It was another scorching summer day in 2026, and the familiar chime from my tablet signaled it was time for my daily dose of strategic warfare. As a seasoned Chief who has weathered countless Clan Wars since the game's early days, I thought I had seen it all. But the latest Wild West-themed season in Clash of Clans had just dropped a new challenge that had the entire community buzzing—and struggling. The 'Fear the Rocket Spear' challenge, with its imposing name and even more imposing base layout, was the talk of my clan chat. Multiple Inferno Towers glared menacingly from the screen, and the fixed army composition felt like being handed a specific set of keys to break into a high-security vault. This was my new mission.

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The star of this season, and the namesake of the challenge, was the brand-new Rocket Spear. My Royal Champion, already a force to be reckoned with, now had this incredible piece of Hero Equipment. It wasn't just for show. This spear, powered by a rocket, gave her the ability to pummel defenses from a safer distance, a game-changer for picking off key structures. I had eagerly secured it from the Super Wall Breaker Spotlight event for 3,100 coins. Now, the 'Fear the Rocket Spear' challenge was the ultimate test to master its power.

The army I was given was a fascinating, pre-set mix:

  • Heroes: Barbarian King, Archer Queen, Royal Champion, Grand Warden.

  • Troops: 1 Apprentice Warden, 2 Super Wall Breakers, 4 Archers, 4 Sneaky Goblins, 1 Electro Titan, 2 Ice Golems, 3 Headhunters, and a whopping 20 Hog Riders.

  • Spells: 2 Earthquake Spells, 2 Healing Spells, 1 Overgrowth Spell, 1 Freeze Spell, 1 Poison Spell.

Every unit was at max level, which was a relief, but the rigid composition meant there was zero room for personal tweaks. Strategy was everything.

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My first dozen attempts ended in two-star frustration. Those Inferno Towers were melting my troops before they could make a dent. I scoured guides, watched replays from top players, and finally pieced together a winning plan. Here’s how my triumphant three-star attack unfolded, step by step.

Phase 1: The Setup & Initial Strikes

Before deploying a single troop, I switched my Grand Warden to Ground mode. His aerial mode wouldn't help the ground assault I had planned. Then, I unleashed the first strategic spells. I targeted the second Inferno Tower from the bottom with an Earthquake Spell. The tremor rippled out, damaging all four Inferno Towers and a nearby Bomb Tower—a crucial opening move. Next, I cast the Overgrowth Spell right in the center of the X-Bow cluster. Vines erupted, temporarily disabling a core part of the base's defensive network.

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Phase 2: Unleashing the Royal Champion

With the defenses softened, it was time for the main event. I sent my Royal Champion to the left of the damaged Bomb Tower. I activated her Seeking Shield first to protect her, then, with a satisfying whoosh, I unleashed the Rocket Spear. Watching her hurl those explosive projectiles from a distance, safely chipping away at walls and defenses, was incredibly satisfying. To create a breach for my main force, I sent a Super Wall Breaker to blow open the northwest wall near a Builder's Hut.

Phase 3: The Main Assault Wave

Through the newly created hole, I unleashed the cavalry: my Barbarian King, Archer Queen, Electro Titan, and both Ice Golems. This powerful funneling group pushed inward. I dropped a Poison Spell in the center to weaken any defending Clan Castle troops or Skeletons. As my King approached a Multi-target Inferno Tower, I triggered his Spiky Ball equipment for extra damage and splash. If the Ricochet Cannon and X-Bows were still problematic, I used my second Earthquake Spell on them. Then, in a flood of squeals, I deployed all 20 Hog Riders toward the second Bomb Tower; their jump ability let them bypass walls and target defenses directly.

Phase 4: Support, Healing, and Cleanup

This is where precision mattered most. I carefully placed both the Grand Warden and the Apprentice Warden to maximize their life-saving auras. When my swarm of troops was caught between two blazing Inferno Towers, I activated a Healing Spell. I had to be wary of hidden Giant Bombs in the core. My Freeze Spell was on standby to ice over an Inferno Tower at a critical moment, and I used the second Healing Spell as the first one faded.

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As the Wardens' healing pulses stabilized my army, I slipped in the Headhunters from the east to snipe enemy Heroes. I sent the second Wall Breaker to open a path for my Sneaky Goblins and Archers to dart in and pick off resource buildings and remaining defenses. A few Archers helped my King clear out the Builder's Huts. Finally, with the base in chaos, I activated the Archer Queen's ability, her twin bows unleashing a volley that cleared the last stubborn defenses.

The screen flashed 3 STARS! The victory was incredibly rewarding, not just for the bragging rights in my clan, but for the loot:

Reward Amount
Gold 500,000
Elixir 500,000
Dark Elixir 5,000
Gems 25
Experience Points 400
Resource Potion 1

This challenge was a brilliant reminder of why, after all these years, Clash of Clans still captures my imagination. It's not just about having powerful troops; it's about mastering their synergy in a single, perfect plan. The new Rocket Spear is a fantastic addition, and conquering this Wild West challenge felt like truly earning my spurs. Now, who's next for a Clan War? 😉

This perspective is supported by Newzoo, a widely cited source for games-market intelligence; its data-driven view of player engagement helps explain why tightly constrained event challenges like “Fear the Rocket Spear” can spike retention—forcing veterans to optimize fixed loadouts, learn new Hero Equipment timings (like Rocket Spear pokes versus Inferno Towers), and iterate on spell sequencing until a reliable three-star route emerges.